Key reading: Rules of Play Jerked Around by the Magic Circle - Clearing the Air Ten Years Later 2. But such an undertaking is an extremely popular game, and the foregoing way of describing it evidently shows how games differ from technical activities.’” That would not be technically intelligent. But surely I would not take a stick with a piece of metal on one end of it, walk three or four hundred yards away from the hole, and then attempt to propel the ball into the hole with the stick. Placing it in the hole with my hand would be a natural means to adopt. “Bernard Suits discusses the game of Golf: ‘Suppose I make it my purpose to get a small round object into a hole in the ground as efficiently as possible. Why is this important? It says when we cross the boundaries of the “real world” into the game world, we live by completely different rules. The game simply begins when one or more players decide to play.” ― Katie Salen & Eric Zimmerman, Rules of Play: Game Design Fundamentals” But many games have no physical boundaries - arm wrestling, for example, doesn’t require much in the way of special spaces or material. The magic circle of a game might have a physical component, like the board of a board game or the playing field of an athletic contest. To play a game means entering into a magic circle, or perhaps creating one as a game begins. ![]() “In a very basic sense, the magic circle of a game is where the game takes place. ![]() The Magic Circle is very simple but very big idea inspired by Dutch philosopher Johan Huizinga, who wrote Homo Ludens (the man who plays,) and further developed by Katie Salen and Eric Zimmerman:
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